Checkers game rules instructions


















In the event there is more than one path to capture your opponents pieces, one must use the path that results in collecting the most checkers. If during a move, you land in the king row but are still able to jump backwards, you must jump backward and the checker is not kinged. In order to be kinged the piece must land exactly in that row. If during 20 moves 10 by each player , only kings have changed position and there appear to be repeating movements, then a referee will step in to determine the winner according to who holds the strongest position.

It is prohibited to annoy or distract your opponent. This includes making signs or sounds, pointing or hovering over the board with your hands or other body parts, needlessly delaying your moves, blowing smoke in your opponent's face, or appearing at the table dressed in a provocative manner. Home Games Checkers Game Rules. When a player has only a king left, whereas the other player has three pieces with at least one king two kings and a man, three kings or two men and one king , the game is also considered as a draw after both players have made sixteen moves.

When a player has only a king left whereas another player has 2 pieces or less, including one king two kings, one king, or one king and a man , the game is also drawn when both players have made five moves. Moves and captures According to the rules of checkers, the white player starts the game, after which turn alternate. If your piece can capture again from the landing square, it must continue capturing.

This is the best way to make multiple successive jumps and capture multiple enemy pieces in a single turn. If there are multiple paths available, it is forced to play the most extended capture sequence.

The King When the piece ends its turn at the other edge of the board, it is crowned as the king. However, this is possible at the end of the turn. In simple words, nothing happens when your piece reaches the edge during a long capture sequence, but it has to jump backward again.

The king has the benefit that it is allowed to move as many squares as it wants, including both forwards and backward. It can land as many squares as it wants, which creates a lot of additional possibilities. What moves are allowed in checkers?

A piece should always move diagonally and can be moved in the following ways in checkers. How many squares a king can move in checkers? King pieces can move in both directions, forward and backward. Once a piece is kinged, the player must wait until the next turn to jump out of the king row. If neither player can move then it is a draw or a tie. Checkers Strategy and Tips. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces.

Pieces on the sides are valuable because they can't be jumped. Don't bunch all your pieces in the middle or you may not be able to move, and then you will lose.



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