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Einloggen Konto erstellen Einloggen. Creatures: The Albian Years in der Bibliothek. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Creatures: The Albian Years. Discover a large, living landscape - the surface a world called Albia.
You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor.
You can give a creature a pointy tail, or take away its anger, or make it sulk like a basketball player who's just been dropped from the squad. The interface may take a little getting used to, though this is not an issue if you mastered the original Creatures.
In any case, be prepared to spend hours figuring out all of the intricate features of this game. The graphics are superb and a real pleasure to behold, so this learning time will pass pleasantly. Two features of Creatures 2 deserve special mention. First, you can import creatures that you've developed in the original Creatures, which is great fun as they appear as if from another planet.
Secondly, you can e-mail the Norns that you've created to share them with other players. It is impossible to ignore the appeal of these creatures and it can be an emotional experience to watch a creature that you've created from scratch as it learns and develops.
You may find it strangely painful to see your creations attacked by various unsavory characters within the game or threatened by the imminent explosion of a volcano on Albia. Creatures is a biological simulation. You start with six eggs of Norns, cute little creatures who live in an imaginary world.
Your task is to give them knowledge about the world they live in, learn them how to speak, how to use toys, an elevator, how to eat etc. They will eventually grow older, reproduce themselves and die. The game uses its own genetics system, as well as biochemical and neurological calculations to determine the evolution of Norns and the way their DNA would develop in their descendants.
Creatures is not really a game per say, it's more of an exercise in creative control. Playing God, playing parent, whatever you want to call it, Creatures takes some getting used to.
The depth of this software is quite amazing. It covers both the sociological and biological approaches to artificial life. If you're not prepared to become attached to a little creature that lives in your computer then turn back now. Here's how it begins. You have a hatchery containing 6 eggs. After selecting an egg and transferring it to the incubator, you will bring a sweet little Norn into the world. The life of this little guy or gal is in your hands. First off, you should name your Norn and register her birth.
Then you have to make sure that your Norn gets enough food, keep an eye on her needs and desires and begin to teach your little friend about the world she lives in. There are really no limits on what you can teach your Norn. You can shape or warp her little mind in any direction with instruction in speech and behavior.
You can teach your Norn to swear and drink coffee, or to be the perfect little angel that you were as a child. You can smack your Norn as punishment for undesirable activities or give him a tickle on the head as a reward. Norns are really cute. Like I said before, I think the big eyes have something to do with it. They seem to be a cross between Ewoks and Gremlins before exposure to sunlight. They have a life span of about hours and reach adolescence after about an hour, meaning they've got a little less time as a living being than your run of the mill mosquito.
After about six hours they will begin to show an interest in the opposite sex.
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