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Sample Editor The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. Editing is non-destructive so that you can undo modifications at any time. Sample Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio.

Info Line The info line shows information about the audio clip, such as the audio format and the selection range. Overview Line The overview line displays the whole clip, and indicates which part of the clip is shown in the waveform display.

Sample Editor Inspector The Inspector shows controls and parameters that allow you to edit the audio event that is opened in the Sample Editor. Ruler The ruler shows the timeline and display format of the project, the project tempo grid. Waveform Display The waveform display shows the waveform image of the edited audio clip. Range Editing In the Sample Editor you can edit selection ranges.

This is useful if you want to quickly edit a specific section in the audio waveform, or if you want to create a new event or clip. Regions List Regions are sections within an audio clip that allow you to mark important sections in the audio.

You can add and edit regions for the selected audio clip in the regions zone. Snap Point The snap point is a marker within an audio event that can be used as a reference position. Hitpoints Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.

Calculating Hitpoints When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. Locating to Hitpoints in the Project Window You can navigate through the hitpoints of an audio event in the Project window. Slices You can create slices from hitpoints, where each slice ideally represents an individual sound or beat of the audio.

Creating a Groove Quantize Map You can use hitpoints to create a groove quantize map. Creating Markers You can create markers at hitpoint positions. This allows you to snap to hitpoint positions.

Creating Regions You can create regions at hitpoint positions. This allows you to isolate recorded sounds. Creating Events You can create events at hitpoint positions. This allows you to double, replace, or enrich drum hits by triggering sounds of a VST instrument. Tempo Matching Audio Cubase offers several functions that allow you to match the tempo of audio in your project. Algorithm Presets You can select an algorithm preset that is applied for realtime playback and time stretching. Musical Mode The Musical Mode allows you to tempo-match audio loops to the project tempo.

It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts.

Audio Part Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio parts. Info Line The info line shows information about the audio part, such as the start, end, length, or the time stretch algorithm.

Ruler The ruler shows the timeline and the display format of the project. Lanes Lanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selecting and editing much easier. Operations All operations can be performed in the Audio Part Editor window and in the lower zone editor. You can create and edit new sounds based on specific samples, and integrate them into an existing project. Creating Sampler Tracks. Sampler Control If the sampler track is selected, Sampler Control is available in the lower zone of the Project window.

Sampler Control allows you to view, edit, and play back samples or specific sections of the samples. Pool Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool. Pool Window The Pool window allows you to manage the media files of the active project. Working with the Pool. MediaBay and Media Rack You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack.

MediaBay Window. Working with Volume Databases Cubase saves all media file information that is used in the MediaBay, such as paths and attributes, in a local database file on your computer. However, in some cases, it might be necessary to browse and manage this kind of metadata on an external volume. MediaBay Settings. Automation In essence, automation means recording the values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control.

Recording your Actions If the settings in your current project are crucial, you may not want to experiment with automation until you know more about how it all fits together. If so, you can create a new project for the following example. The project does not have to contain any audio events, just a few audio tracks. Automation Curves Within a Cubase project, the changes in a parameter value over time are reflected as curves on automation tracks.

Static Value Line When you open an automation track for the first time, it does not contain any automation events. This is reflected in the event display as a dotted horizontal line, the static value line.

This line represents the current parameter setting. Writing Automation Data You can create automation curves manually or automatically.

Editing Automation Events Automation events can be edited much like other events. Automation Tracks Most of the tracks in your project have automation tracks, one for each automated parameter. They are played internally via MIDI. The contents, design, and layout of the control panel depend on the selected instrument. Presets for Instruments You can load and save presets for instruments. These contain all the settings that are required for the sound that you want. Latency The term latency stands for the time it takes for the instrument to produce a sound when you press a key on your MIDI controller.

It can be an issue when using VST instruments in real time. Latency depends on your audio hardware and its ASIO driver. Import and Export Options. You can install effects and instruments that comply with these formats. Hiding Plug-ins You can hide plug-ins from all collections. This is useful if you have plug-ins installed on your computer that you do not want to use in Cubase. Reactivating Plug-ins from the Blacklist You can reactivate bit plug-ins that are blacklisted.

Setting up Remote Devices. Remote Devices and Automation You can write automation using remote devices. Assigning Commands to Remote Devices You can assign any Cubase command to which a key command can be assigned to remote devices. This is useful if you think that the automatic mapping of plug-in parameters to remote control devices is not too intuitive. Apple Remote macOS only Many Apple computers come with an Apple Remote, a small hand-held device that allows you to remotely control specific features in Cubase.

This allows you to change the way MIDI data is played back. This only affects the notes in playback. Patch Banks The Patch Banks list can have two or more main banks, depending on the selected device. Transpose Setup Dialog The Transpose Setup dialog contains settings for transposing the selected events.

Dissolve Part Dialog You can separate MIDI events in a part according to channels or pitches and dissolve the part to different tracks or lanes. This is useful if you want to convert the events of an independent track loop to actual MIDI events.

Deleting Overlaps You can delete overlaps of notes that have the same or different pitches. This is useful if your MIDI instruments cannot handle overlapping events. Editing Velocity You can manipulate the velocity of notes. Double notes can occur when recording in cycle mode, after quantizing, for example.

This is useful if you have an instrument with limited polyphony and want to make sure all notes are played. Use this to ease the load on your external MIDI devices if you have recorded very dense controller curves. This causes the MIDI to play backwards. However, this is different from reversing an audio recording. Stems is a completely new way to DJ. Stems is a new format for music that redefines creative live performance.

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